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Macromedia Flash MX – Key Concepts Tutorial
Overview
Flash is a powerful piece of software, with applications ranging from a vector-
based drawing package at one end to a highly complex ActionScript programming
language at the other.
Somewhere between these two extremes lie the ‘Key Concepts’ that specifically
identify Flash as an animation tool. This tutorial will explore these basic animation
Key Concepts through a series of short projects.
Please note that this tutorial uses Macromedia Flash MX. Anyone using MX 2004
may notice slight differences in menus and tools.
Course Outline
Flash Animation – the 6 Key Concepts
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Project 1 – Face
3-4
New Key Concepts: Layers, Timeline, Keyframes
Project 2 – Eyes (Part 1)
5-6
New Key Concepts: Graphic Symbol, Motion Tween
Project 3 – Eyes (Part 2)
7-8
New Key Concepts: Motion Clip Symbol
Project 4 – Initials
9-11
New Key Concepts: Shape Tween
Project 5 – Button
12-13
New Key Concepts: Button Symbol
Project 6 – Fish
14-16
New Key Concepts: Instances
Publishing the Movie
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Frequently Asked Questions
18-19
Online Tutorials
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