MACROMEDIA FLASH MX 2004-USING ACTIONSCRIPT IN FLASH Bedienungsanleitung

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Macromedia Flash MX
Key Concepts Tutorial
Learn the basics of
Flash animation
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Inhaltsverzeichnis

Seite 1 - Flash animation

1 Macromedia Flash MX Key Concepts Tutorial Learn the basics of Flash animation

Seite 2

10 Project 4 – Initials Initials morph, follow a path and change transparency New Key Concept: Shape Tween 1. Writing your initials and convert

Seite 3

11 Click on frame 1 of your first initial layer, select the initial and delete it. This is where we are going to draw the shape that will morph

Seite 4 - Project 1 – Face

12 You can draw the guide with any tool that makes a line. One of the easiest ways is to use the Oval or Rectangle tools. Click on the first fram

Seite 5

13 Project 5 – Button A button controls the starting of the movie New Key Concept: Button Symbol 1. Adding a button symbol Note: This project

Seite 6 - Project 2 – Eyes (Part 1)

14 Now double click the word ‘goto’: Again there is nothing to change, as you can see from the actionscript. If you change to Expert Mode, you c

Seite 7

15 Project 6 – Fish From one graphic symbol, a shoal of fish dart through the water New Key Concept: Instances 1. Creating the fish graphic sym

Seite 8 - Project 3 – Eyes (Part 2)

16 By inserting keyframes at 5 frame intervals and moving and rotating the fish, create an animation that makes the fish swim across the stage. Us

Seite 9

17 Click on the Free Transform tool and then drag the registration point to the centre of the fish. Now you can rotate the fish, so that it is set

Seite 10 - Project 4 – Initials

18 Publishing the movie First the movie must be saved. Then click the arrow tool and go to the properties panel, clicking on the Flash Player 6

Seite 11

19 Frequently Asked Questions (also see the ‘Hints’ and ‘Notes’ through the course) Q. How can I change the shape of the stage? Think ahead!

Seite 12

2 Macromedia Flash MX – Key Concepts Tutorial Overview Flash is a powerful piece of software, with applications ranging from a vector-based draw

Seite 13 - Project 5 – Button

20 Q. How can I move all my frames along , so I can fit something in before the action starts? Just Select All Frames from the Edit menu and drag

Seite 14

21 Online Flash MX Tutorials Online Flash MX tutorials are often dedicated to achieving very complicated irrelevant effects and are more off-p

Seite 15 - Project 6 – Fish

3 Flash Animation – the 6 Key Concepts Key Concept 1: Layers Layers work like sheets of clear plastic on top of each other. If you look at all

Seite 16

4 Project 1 – Face Eyes, nose and mouth appear one after the other to create a finished face New Key Concepts: Layers, Timeline, Keyframes 1. Or

Seite 17

5 3. Adding the other face parts to come in to the animation one by one Right click on frame 10 of the mouth layer. This time Insert Keyframe (bec

Seite 18 - Publishing the movie

6 Project 2 – Eyes (Part 1) Animated eyes swivel from side to side New Key Concepts: Graphic Symbol, Motion Tween 1. Drawing the moving part of

Seite 19 - Frequently Asked Questions

7 3. Animating the circle Insert a keyframe on the ‘left eye’ timeline, about 10 frames further on than the first keyframe. Then use the arrow t

Seite 20

8 Project 3 – Eyes (Part 2) Achieve the same effect in a much cleverer way New Key Concept: Motion Clip Symbol 1. Removing frames Note: This pr

Seite 21 - Online Flash MX Tutorials

9 3. Placing the Movie Clip in the animation Now insert a keyframe on the ‘left eye’ layer, as before. This time drag the Movie Clip ‘moving ey

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