MACROMEDIA FLASH COMMUNICATION SERVER MX-SERVER-SIDE COMMUNICATION ACTIONSCRIPT DICTIONARY Spezifikationen Seite 228

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 369
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 227
Client-Side Communication ActionScript 37
Parameters
connectionName A string that corresponds to the connection name specified in the
LocalConnection.connect command that wants to communicate with sendingLC.
method A string specifying the name of the method to be invoked in the receiving
LocalConnection object. The following method names cause the command to fail:
send,
connect, close, domain, onStatus, and allowDomain.
p1,...pN Optional parameters to be passed to the specified method.
Returns
A Boolean value of true if Flash can carry out the request, false otherwise.
Note: A return value of true does not necessarily mean that Flash successfully connected to a receiving
LocalConnection object, only that the command is syntactically correct. To determine whether the connection
succeeded, see LocalConnection.onStatus.
Description
Method; invokes the method named method on a connection opened with the
LocalConnection.connect(connectionName) command (called the receiving LocalConnection
object). The object used with this command is called the sending LocalConnection object.
The movies that contain the sending and receiving objects must be running on the same
client machine.
There is a limit to the amount of data you can pass as parameters to this command. If the
command returns
false but your syntax is correct, try breaking up the LocalConnection.send
requests into multiple commands.
As discussed in
LocalConnection.connect, Flash adds the current subdomain to
connectionName by default. If you are implementing communication between different
domains, you need to define
connectionName in both the sending and receiving
LocalConnection objects in such a way that Flash does not add the current subdomain to
connectionName. There are two ways you can do so:
Use an underscore (_) at the beginning of connectionName in both the sending and
receiving LocalConnection objects. In the movie containing the receiving object, use
LocalConnection.allowDomain to specify that connections from any domain will be
accepted. This implementation lets you store your sending and receiving movies in
any domain.
Include the subdomain in connectionName in the sending LocalConnection object—for
example,
myDomain.com:myConnectionName. In the receiving object, use
LocalConnection.allowDomain to specify that connections from the specified subdomain
will be accepted (in this case, myDomain.com), or that connections from any domain will
be accepted.
Note: You cannot specify a subdomain in connectionName in the receiving LocalConnection object, only in the
sending LocalConnection object.
Example
For an example of communicating between LocalConnection objects located in the same domain,
see
LocalConnection.connect. For an example of communicating between LocalConnection
objects located in any domain, see
LocalConnection.allowDomain. For an example of
communicating between LocalConnection objects located in specified domains, see
LocalConnection.allowDomain and LocalConnection.domain.
Seitenansicht 227
1 2 ... 223 224 225 226 227 228 229 230 231 232 233 ... 368 369

Kommentare zu diesen Handbüchern

Keine Kommentare