
Installation and Workflow 15
Client connections to Flash Communication Server use the Real-Time Messaging Protocol
(RTMP), which, unlike HTTP, provides a persistent socket connection for two-way
communication between Flash Player clients and the Flash Communication Server.
Flash Communication Server applications include two basic items: a server-side data stream that
plays from the server thin client, and shared objects.
Sever-side data stream The server-side data stream is managed by two objects: the
NetConnection object and a Stream object.
Web server
Sends SWF
HTTP
1
Client
Plays SWF using
Flash Player
RTMP
2
Flash Communication Server
Sends/receives
data stream
3
Kommentare zu diesen Handbüchern