
Chapter 224
Passing data between clients
In Chapter 1, the sample connection application (see “Writing
your first application” on page 19) connected to the server, opened a stream to publish some
video, and opened another stream to receive the data (play back the video). The only thing the
server was expected to do was to pass the video data through and back to the client. (In a real-life
scenario, of course, the video data would pass through the server to a different client at another
location.)
The Flash Communication Server provides a channel of communication for clients.
Storing data for delivery to clients The Flash Communication Server can store information that
is useful to multiple clients—for example, a recorded video or the high score in a multiuser game.
Many samples in this manual rely on the server to store information. (For more information on
where data files are stored, see “File types used by Flash Communication Server” on page 16.)
The Flash Communication Server stores information that is useful to one or more clients.
Client 1 Client 2
Server
Client 1 Client 2
Server
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