
Chapter 216
The NetConnection object tells the Flash Player to connect to an application on the server. You
can use NetConnection objects to create powerful Flash Communication Server applications. For
example, you could get weather information from an application server, or share an application
load with other Flash Communication Servers or application instances.
The Stream object lets you handle each stream in a Flash Communication Server application. A
user can access multiple streams at the same time, and there can be many Stream objects active at
the same time.
Shared objects Shared objects are used to store data from the client. They let you manage
distributed data with ActionScript in the Flash Player. If you’re a developer, you can use shared
objects to create your own models for how the data is managed.
For more information about NetConnection objects, Stream objects, and shared objects, see
Developing Communication Applications.
How do I use Flash Communication Server?
The following sections describe your workflow, depending on what you intend to do with Flash
Communication Server.
For the locations of the manuals mentioned in the following sections, see Guide to instructional
media.
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