MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Bedienungsanleitung Seite 23

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Text behaviors 23
Text behaviors
Behaviors in the Text library control and format text. You can view more information about a
particular text behavior, including parameters and dependencies, if appropriate, by dragging a
behavior to the Cast window, selecting it, and displaying the Behavior inspector (Window >
Behavior Inspector).
Add Commas to Numbers inserts commas into long numbers to make them easier to read. It can
display values with up to 14 significant figures. The number may be edited by the user, but only
numbers and the decimal point character (.) can be entered (no commas or spaces).
Calendar creates a calendar using a text cast member. The behavior works for any date between
the year 1901 and 2099. If you turn on the Enable Hyperlinks to Other Months option, the user
can step through the calendar by clicking < (previous) and > (next). To step through months or
years, first click the appropriate date item in the heading.
Countdown Timer changes a text or field sprite to make it count backward to 0 from the time set
in the Properties dialog box. The clock can count down a period of up to 24 days. It can display
days, hours, minutes, seconds, and hundredths of a second. When the timer runs out, the
behavior can send a global handler or a message to all sprites, depending on how you set
parameters. The behavior uses the font selected for the text or field cast member. The behavior
can also broadcast the current time to other sprites. The countdown can start in the first frame in
which the sprite appears, or it can wait for a message to begin.
Custom Scroll Bar creates dynamic scroll bars with your own artwork. Place four graphic sprites
on the Stage in proximity to a text sprite. Attach the behavior to each of the sprites and specify
whether it should serve as an up arrow, down arrow, dragger, or backing bar to scroll the text
sprite. You can also use two additional cast members to indicate that the arrow buttons have been
clicked: up arrow (clicked state), and down arrow (clicked state).
Filter Input Characters restricts the characters that can be entered in a editable text or field
sprite. Invalid characters cause a system beep and do not appear. Enter the allowed characters,
including the space character, in the Parameters dialog box. The behavior can check for and
correct errors in case as well as characters. The behavior can handle all standard accented
characters if the font you are using can display them.
Force Case converts all editable text or field cast member input to uppercase or lowercase
characters. This behavior is not suitable for accented letters, such as â, é, ï, õ, ù.
Format Numbers displays numbers and monetary values in a variety of formats. Users can edit
the number without losing the format. The chosen format is applied when the user tabs to the
next field or clicks elsewhere.
Get Net Text retrieves text or HTML data from an Internet server. The behavior can interpret the
retrieved data as standard text or as HTML code (in text sprites only).
Hypertext - Display Status works with the Display Text behavior to display the destination URL
when the pointer rolls over a hypertext link. You can attach Hypertext - Display Status to a text or
field sprite containing a hypertext link. You can attach Display Text to the text or field sprite that
will serve as the tooltip.
Hypertext - General works with text members containing hypertext link data to process URLs
and Lingo commands.
Hypertext - Go to Marker sends the playhead to the specified marker when the hypertext is
clicked. Use the Text inspector first to identify the hypertext.
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