MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Bedienungsanleitung Seite 16

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16 Using Director MX 2004 behaviors
Sprite Track Mouse makes a sprite move so that it is always under the pointer. The sprite’s
registration point appears under the hotspot of the pointer.
Turn to Fixed Point makes a sprite always turn to face a given point on the Stage. This behavior
works only with cast member types that can be rotated and assumes that the sprite points left to
right when its rotation angle is 0.
Turn Towards Mouse makes a sprite face or turn away from the pointer, even if the sprite is
moving. The behavior assumes the sprite is facing to the right.
Turn Towards Sprite makes a sprite face or turn away from any other sprite, even if one or both
sprites are moving. The behavior assumes the sprite is facing to the right.
Vector Motion moves a sprite in a straight line. Use Vector Motion with the Drag and Toss
behavior to change the motion of a sprite.
Sprite transitions behaviors
The sprite transitions behaviors control how a sprite moves onto or off of the Stage. You can
change the default settings of each of these behaviors when you drag the behavior onto a sprite.
Barn Door creates a transition in which the bitmap or text sprite appears on a pair of opening or
closing doors, with one-half of the image on each door. The default settings specify that the
transition takes effect at the beginning of the sprite span (doors move from open to closed), the
transition occurs over a span of 10 frames, and the doors swing horizontally.
Pixelate creates a transition in which the bitmap or text sprite resolves from or into a grid of low-
resolution pixels. The default settings specify that the transition takes effect at the beginning of
the sprite span (sprite resolves from low to high resolution), the transition occurs over a span
of 10 frames, the minimum number of pixels displayed horizontally and vertically is 3, and the
smallest dimension for a pixel during the transition is 4 x 4.
Slide makes a bitmap or text sprite slide onto or off of the Stage from under the background.
The default settings specify that the transition takes effect at the beginning of the sprite span
(the sprite moves onto the Stage), the transition occurs over a span of 10 frames, and the sprite
moves from left to right.
Soft Edge Wipe creates a transition in which the bitmap or text sprite appears on or is removed
from the Stage with a blend ranging from completely transparent to fully opaque. The default
settings specify that the transition takes effect at the beginning of the sprite span (the sprite moves
onto the Stage), the transition occurs over a span of 10 frames, the wipe blends from left to right,
and the width of the transition area from transparent to opaque is 15 pixels.
Stretch creates a transition in which the bitmap or text sprite stretches horizontally, vertically, or
in both directions. The default settings specify that the transition takes effect at the beginning of
the sprite span (the sprite appears compressed and then stretches to its final size), the transition
occurs over a span of 10 frames, and the sprite stretches from left to right.
Wipe creates a transition in which the bitmap or text sprite appears on or is removed from the
Stage. The default settings specify that the transition takes effect at the beginning of the sprite
span (the sprite appears on the Stage), the transition occurs over a span of 10 frames, and the wipe
is displayed from left to right.
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