
AdobeFlashCS4Professional—What’sNew 5
Inverse kinematics with the Bones tool
ose who live and breathe animation may be familiar with the term inverse kinematics,
or IK, which is a method used to create chain-like eects with a series of linked objects or to
quickly distort single objects. Much like the bones in the human body form a skeleton that
moves and behaves in a denitive way, the new Bones tool in Flash CS4 allows you to link a
series of symbols together with “bones” that can be quickly and easily animated and then
controlled relative to one another.
With the new Bones tool, simply click and drag between separate symbols that you’ve
already created. is denes an Armature layer that allows organic and complex motions.
You can also control the motion by applying constraints to individual symbols. is makes
puppeting and quick distortion practical and more approachable for most users.
To use inverse kinematics in Flash CS4, you use the Bones tool to link dierent symbols
together or apply constraints on individual ones. To further control the distortion of
single objects, use the Bind tool to carefully dene how each part of the shape reacts when
another part moves, bringing a new, sophisticated level of expressiveness to even single-
shape animations.
Once you’ve dened an armature, you can even enable an option called Runtime in the
Properties panel, which allows users to control or interact with the linked objects them-
selves as your content plays in Adobe Flash Player.
Inverse kinematics with the Bones tool allows new users to work with advanced Flash
functionality sooner, opens up new creative possibilities for experienced designers, and
saves time for almost any user who would have previously used ActionScript to dene
complex symbol interactions and behaviors.
Procedural modeling with the Deco tool
If you think Flash CS4 is all about technical stu that does nothing for the design side of
the brain, think again. e Deco tool is a fantastic new addition that literally blossoms forth
with symmetry and creativity as you turn any symbol into an instant design element.
Whether creating patterns or kaleidoscope-like eects using single or multiple symbols,
the Deco tool provides a new way to create and apply symbols to your work.
Left:Agroupofsymbolswith“bones”
alreadydenedbetweenthem.
Right:Whenoneofthesymbolsmoves,all
of the connected symbols move and react
inadenedrelationshiptoeachother.
WhenyouusetheBonestooltoestablish
relationships between symbols, Flash CS4
creates an Armature layer, which allows
youtone-tunetheIKbehavior.
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