MACROMEDIA FLASH 8-EXTENDING FLASH Bedienungsanleitung Seite 3

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AdobeFlashCS4Professional—What’sNew 3
Creating an animation in Flash CS4 is now an incredibly simple two-step process:
1. Right-click on any object, and then choose Create Motion Tween.
2. Move the object.
ats it—youre done. It’s really that easy.
But dont let the simplicity fool you. While a designer need only click the mouse a few times,
Flash CS4 works behind the scenes to reduce the number of steps necessary to oer a
smoother user experience. For example, experienced Flash users know that they must rst
convert objects to symbols before applying motion tweens to them. Now, if you try to apply
a motion tween to an object that isn’t a symbol, Flash CS4 automatically converts the object
to a symbol without interrupting the tweening process. Streamlining object-to-symbol
conversion allows new users to get started quickly with minimal frustration and expert
users to get more done faster.
Editing a motion tween
If creating an animation proves just how user-friendly Flash CS4 can be, the process of
editing an animation likewise proves how powerful this new version can be. For example,
motion paths are now automatically generated and easily modied with Bezier handles.
In addition, timing can be adjusted throughout an animation without having to manually
set keyframes in the Timeline, and—more importantly—without breaking tweens. is
provides signicant eciency with more intuitive interaction and control.
e new object-based animation model allows you to do things that were either extremely
dicult or impossible to do with previous versions of Flash:
• Adjustthetimingofanyanimation.SimplydragthespanontheTimeline,andtheanima-
tion—including any and all keyframes—scales accordingly.
• Applyindividualanimationstomultiplesymbols—allwithinthesameframe.
• Easilyeditamotionpath.Whenananimationiscreated,amotionpathisautomatically
generated, and can be edited as easily as any regular Bezier path.
In summary, the new object-based animation model in Flash CS4 brings valuable benets
for all kinds of users—beginner, intermediate, and advanced.
Ifyoudon’tcreateasymbol,
Flash CS4 Professional will create
oneforyou—justoneexample
of how much easier it is to get
started creating animated
content in Flash CS4.
FPO
Motionpathsare
automatically created in
Flash CS4 and can be edited
as normal Bezier paths.
Eachdotonthepath
represents a frame in the
animation, making it easy to
quicklyidentifyanobject’s
position in the Timeline.
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