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With Flash Lite 1.1, the loadMovie (), the loadMovieNum (), the loadVariables (), the loadVariablesNum () it supports.
Concerning frame or event handler one, only one LoadMovie or LoadVar action it is processed. Concerning details, supplement A
please refer to " the ActionScript which is supported ".
* Key,, and to only the key it can allot the event.
* Effective integer the range of value is -2,147,483,648 - 2,147,483,647.
* Flash with the Lite, as for Math function it is not supported. Method and the property of Math object are emulated, using
approximation. Therefore, when you compare with the Math function of the non- emulating type which is supported after the
Flash Player 5, there is a possibility of being lacking in precision.
* _url the property is not supported.
* The Number () or String () function are not supported.
Memo: With the Flash 4 ActionScript, as for arrangement it is not supported. However, using eval () function, it can emulate
arrangement. Concerning details, Macromedia technical note 14219 please refer to the " How to use Eval to emulate an array "
(www.macromedia.com/go/flash_support (English edition) or the www.macromedia.com/go/flash_support_jp (Japanese
edition)).
The ActionScript command which is not recognized is ignored. Supplement A " the ActionScript and the supplement B which are
supported " please refer to " the ActionScript property which is supported " the ActionScript and the property which are supported
concerning details.
File pass
The file which is retained in the U10 is used, it is necessary to use absoluteness pass. As for all passes drawing up with the UTF-8,
as for the U10 you distinguish small letter with capital letter. For example, when we assume there is a file " of the u10_image.jpg
" in " the Photo " folder, as for pass to this file the file: It becomes the //Photo/u10_image.jpg. To read " the u10_image.jpg "
to the Flash contents, the loadMovie (" the file: The //Photo/u10_image.jpg " function is executed.
Sound
Please refer to " the operation of sound " of 3rd chapter concerning the method of imbedding sound to the Flash Lite contents.
Network access
Flash Lite 1.1 for the U10 does not support network access.
Size and memory of SWF
With the U10, there is restriction in size of the Flash Lite SWF file and memory use of the execution time. When the SWF file is
drawn up in the one for U10, it is very important to consider file size. As for this, as for the U10 is because RAM capacity is small
in comparison with the desktop computer.
The execution time can use the maximum size of the Flash Lite SWF file and the Flash Lite application which is executed on the
U10 maximum capacity of memory is 5 MB. Because there is no function which the execution time of the U10 checks the
consumption of memory, as for the iriver and the Macromedia corporation, all contents you recommend that really it tests on the
U10 to Flash MX Professional 2004, strongly.
Optimization
CPU speed of the U10 about the up-to-date desktop computer is not fast. Because of this, when the Flash Lite contents for the U10
are drawn up, at the point in time when each project is started, performance of application and considering the optimization are
very important.
Memo: With Flash MX Professional 2004, the hint regarding the optimization of Flash application can be referred to. ([ Help ] - [
Flash help ] - [ Selecting in order of searching ], " optimization of the movie " please input to the text box of keyword searching).
In this book, the brief guideline regarding the authoring of the Flash Lite contents is offered. If you follow this guideline, there
being a limit due to the function of the CPU, it can draw up the charm rich contents.
Animation
When the animation contents for the U10 are drawn up, it is necessary to pay attention to the restriction with the CPU efficiency
of the U10. If you follow the guideline below, decrease of refresh rate of the Flash Lite contents can be prevented.
* When animation and the complicated animation which apply great load on the resource are necessary, modifying the picture
quality setting of the contents, please try testing. Picture quality setting of default is " high ".
With Flash MX Professional 2004, picture quality setting is modified, [ the file) ] - [ Publishing setting ] is selected, next [ the
HTML ] the tub is selected. [ Picture quality ] picture quality setting is selected from the pop rise menu.
When picture quality setting of the Flash Lite contents is modified, because there is a possibility prospering changing
substantially, as for the test of the SWF file please see and go very carefully.
* Using the ActionScript, system rendering picture quality of the SWF file it is possible also to manage. The _quality property or
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