
4
Creating sprites
Creating sprites
Import images by choosing File → Import... or right-click in cast window.
To create a sprite, drag the cast member into a sprite channel or onto the stage.
The default ’’length’’ of the sprite is 30 frames
(change the length by dragging the interval endpoint).
Keyframe
Keyframe
animation
animation
To add a keyframe, click on the frame in the sprite channel
and choose Insert → Keyframe.
Keyframes appear as round dots.
Each sprite has a keyframe in the first frame by default.
When you drag the sprite interval, the keyframes will move too
so that the relationship between keyframes stays the same.
To change the interval while keeping keyframes fixed, hold Ctrl while dragging.
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