Multimedia Design1MULTIMEDIA DESIGNChapter 7Director
Multimedia Design10Director InterfaceStart Screen
Multimedia Design11Director WorkspaceDirector Workspace• Stage• Score• Toolbar• Control Panel• Tool Palette• Cast Window• Paint Window• Text Window• S
Multimedia Design12Director WorkspaceDirector Workspace
Multimedia Design13The StageThe Stage• The Stage is the 'screen' on which Director movies are projected. • It is used to determine where all
Multimedia Design14The ScoreThe Score• The Score organizes and controls a movies content over time in channels and frames. • It also controls special
Multimedia Design15InterfaceThe Score• Channels - rows that contain effects (timing controls, transitions, sounds) and sprites (visual media). The Sco
Multimedia Design16InterfaceThe Score
Multimedia Design17InterfaceThe Score Channel• Tempo channel: set the playback speed• Palette channel: specify changes in color palettes• Transition c
Multimedia Design18InterfaceThe Cast Window• The Cast window displays all the media that make up a movie, such as images, text, sounds, digital video.
Multimedia Design19InterfaceThe Toolbar• The toolbar which is nearly always visible while you work with Director, provides quick access to the most im
Multimedia Design2Topics:• Introduction to Director• Interface• Cast Window and Cast Members• Using Stage and Score• Using Paint Window and Text Windo
Multimedia Design20InterfaceThe Control Panel• The Control Panel provides a set of controls similar to those on a VCR to do things such as pause, play
Multimedia Design21InterfaceThe Tool Palette• The Tool Palette contains all the tools you need to draw shapes, insert text, choose color, etc.
Multimedia Design22Director MovieDirector Movie• A movie is the general term for a project created in Director. • A new, empty movie opens automatical
Multimedia Design23Setting Movie PropertiesSetting Movie Properties• Movie properties are settings that affect an entire movie. • To specify propertie
Multimedia Design24Assembling CastsAssembling Casts• Director's Cast window acts as the storage bin for the cast members used in your movie. • Mo
Multimedia Design25Assembling CastsMember Types• Bitmaps• Text• Fields• Sound• Vectors• Flash• Buttons• Digital Video• Scripts• Xtra Members
Multimedia Design26Assembling CastsFile FormatText txt, htmlGraphics jpeg, gif, bmp, png, tiffAnimation gif, swfSound wav, mp3, aiffVideo mov, avi, mp
Multimedia Design27Assembling CastsInternal and External Casts• Whenever you create a cast in Director, you first must decide whether to make it inter
Multimedia Design28Assembling CastsCreating Cast Window• To create a new cast window:– Choose File > New > Cast.– Choose Internal or External as
Multimedia Design29Assembling CastsImporting Cast Members• These are the file formats you can import into Director:– Animation – Animated GIF, Flash M
Multimedia Design3DirectorIntroduction to Director• Adobe Director (formerly Macromedia Director) is a media application created by Macromedia—now par
Multimedia Design30Assembling CastsImporting Cast Members• To import cast member:– Choose File > Import.– From the Files of Type menu, choose the k
Multimedia Design31Managing Cast MembersManaging Cast Members• Managing cast members means that you can:– Change cast member properties– Rename the ca
Multimedia Design32Text WindowText Window• Director provides two ways to create text cast members: directly on the Stage or in the Text window.• To cr
Multimedia Design33Text WindowFormatting with Text Inspector• The Text Inspector provides many of the most useful formatting controls in a compact flo
Multimedia Design34Text WindowWorking with Fields• Working with field cast members is similar to working with text. • Just as with text cast members,
Multimedia Design35Text WindowWorking with Fields• To create field cast members:– Choose the field tool in the tool palette and then drag on the Stage
Multimedia Design36Paint WindowCreating Cast Members using Paint Window• You can use the Paint Window to create a bitmap cast member.• The Paint windo
Multimedia Design37Paint WindowPaint Window Tools• The paint window contains the following tools:Tool DescriptionLasso Tool To select an irregular are
Multimedia Design38Paint WindowPaint Window ToolsTool DescriptionEyedropper Tool To select a color in a cast memberPaint Bucket Tool To fill all adjac
Multimedia Design39Paint WindowPaint Window ToolsTool DescriptionPaint Brush Tool To paint brush strokes of the foreground colorShape Tools To paint s
Multimedia Design4Why Director?Why Director?• Many companies deliver demonstrations or use it as a user interface (UI) for content on CDs and DVDs.• I
Multimedia Design40Paint WindowPaint Window Tools• To choose the foreground and background colors:– Use the Foreground Color pop-up menu to choose the
Multimedia Design41Paint WindowPaint Window Tools• To choose a pattern for the foreground color:– Choose an option from the Patterns pop-up menu
Multimedia Design42Paint WindowPaint Window Tools• To choose a line thickness:– Choose the None, One-, Two-, or Three-pixel line button to set the lin
Multimedia Design43Working with SpriteWorking with Sprites• You begin to construct a Director movie by dragging cast members from the Cast window. • Y
Multimedia Design44Working with SpriteWorking with Sprites• Dragging a visual cast member to the Score or the Stage causes a sprite to appear both in
Multimedia Design45Using Sprite InkUsing Sprite Ink• You can change a sprite’s appearance on the Stage by applying inks. • Sprite inks change the disp
Multimedia Design46Using Sprite InkInk DefinitionFollowing are definitions of all available ink types.Copy Displays all the original colors in a sprit
Multimedia Design47Using Sprite InkInk DefinitionReverse Reverses overlapping colors.Ghost Reverses overlapping colors like Reverse ink, except non-ov
Multimedia Design48Using Sprite InkInk DefinitionDarkest Compares RGB pixel colors in the foreground and background and uses whichever pixel color is
Multimedia Design49Using Sprite InkInk DefinitionSubtract Subtracts the RGB color value of the foreground sprite’s color from the RGB value of the bac
Multimedia Design5Who Use Director?Who Use Director?• Animators– use it to create animation for output to videotape or streaming Web movies.• Web deve
Multimedia Design50Aligning SpriteAligning Sprites on the Stage1. In the Score or on the Stage, select all the sprites that you want to align2. Choose
Multimedia Design51Resizing SpriteResizing Sprite on the Stage• You can resize sprites directly on the Stage by dragging handles. • To resize the spri
Multimedia Design52Resizing SpriteResizing Sprite on the StageTo resize a sprite by dragging its handles:1. Select the sprite.2. On the Stage, drag an
Multimedia Design53Rotating and Skewing SpriteRotating and Skewing Sprite• Rotate and skew sprites to turn and distort images and to create dramatic a
Multimedia Design54Rotating and Skewing SpriteRotating and Skewing SpriteTo rotate or skew a sprite on the Stage:1. Select a sprite on the Stage. 2. C
Multimedia Design55Rotating and Skewing SpriteRotating and Skewing SpriteTo rotate or skew a sprite with the Sprite Inspector:1. Select the sprites yo
Multimedia Design56MarkersSetting Markers• One way to manage a movie composed of many frames is to use markers to label important sections of the Scor
Multimedia Design57MarkersSetting MarkersTo create a marker:1. In the Score, click a frame in the marker channel where you want to insert a new marker
Multimedia Design58MarkersSetting MarkersTo reposition a marker:– Drag the marker left or right to a new frame.To delete a marker:– Drag the marker ou
Multimedia Design59AnimationAnimating Sprites• Animation is the changing of an image over time. • The most common types of animation involve moving a
Multimedia Design6Who Use Director?Who Use Director?• Artists– use it to create multimedia artwork.• Software publishers– use it to create tutorials f
Multimedia Design60AnimationFrame-by-Frame Animation• Frame-by-frame animation involves manually creating every frame in an animation, whether that in
Multimedia Design61AnimationTweening Animation• Tweening is a traditional animation term that describes the process in which a lead animator draws onl
Multimedia Design62AnimationAnimating Sprites• A keyframe—represented in the Score by a small circle—is a frame in which you specify or change the pro
Multimedia Design63AnimationAnimating SpritesTo create a keyframe1. Within a sprite in the Score, click the frame that you want to turn into a keyfram
Multimedia Design64Film LoopsMaking Film Loops• A film loop is an animated sequence that you can use like a single cast member. • Director allows you
Multimedia Design65Film LoopsMaking Film Loops1. In the Score, select all the sprites for the film loop.2. Choose Insert > Film Loop.3. Type a name
Multimedia Design66SoundAdding Sound• You can import most commonly used sound file formats into Director.• Sound file format:– AIFF– WAV– AU– Shockwav
Multimedia Design67SoundAdding Sound• Follow the same procedure that you use to import other kinds of cast members.• Macromedia recommends using sound
Multimedia Design68SoundWorking with Sound Sprites• The Score contains two sound channels in which sprites can be placed. • It doesn't matter whi
Multimedia Design69SoundWorking with Sound SpritesTo turn a sound cast member into a sprite:1. In the Score, select the frames in a sound channel wher
Multimedia Design7Director TerminologiesDirector Terminologies• Movie– The primary Director file. • Cast– The list of cast members used in a movie.• C
Multimedia Design70SoundWorking with Sound SpritesTo loop a sprite's audio content:1. In the Score, extend the sprite so that its duration is lon
Multimedia Design71VideoAdding Digital Video• Director imports video in QuickTime, RealMedia, and AVI formats. • Director gives you precise control ov
Multimedia Design72VideoAdding Digital VideoTo import a digital video file:1. Follow the same procedure that you use to import other kinds of cast mem
Multimedia Design73VideoWorking with Video Sprites• You place a video cast member in your movie by dragging it to the Stage or Score.
Multimedia Design74VideoWorking with Video SpritesTo loop a sprite's video content (QuickTime and AVI only):1. In the Score, extend the sprite so
Multimedia Design75Navigation and User InteractionNavigation and User Interaction• Adding interactivity lets you involve your audience in your Macrome
Multimedia Design76Navigation and User InteractionCreating basic navigation controls with behaviors• Director provides behaviors that let you create b
Multimedia Design77Navigation and User InteractionPausing a Movie1. Open the Score window and Library palette2. In the Library palette, click the Libr
Multimedia Design78Navigation and User InteractionLink to another Movie1. Create a button in the Stage window2. Open the Library palette (Navigation)3
Multimedia Design79Navigation and User InteractionQuit Button1. Create a Quit button in the Stage window2. Right click on the button and choose ‘Scrip
Multimedia Design8Director TerminologiesDirector Terminologies• Channel– A numbered position in the Score. • Sprite– The description of which member i
Multimedia Design80Creating ProjectorProjector• When you want to distribute a Director movie for play without a Web browser, you need to create a proj
Multimedia Design81Creating ProjectorProjector• When you want to distribute a Director movie for play without a Web browser, you need to create a proj
Multimedia Design82Creating ProjectorProjector• A single projector file can embed just about all data necessary to form a complete multimedia producti
Multimedia Design83Creating ProjectorTo Create a Projector• Choose File > Publish Settings• Set the projector options• Select the first movie to in
Multimedia Design9Director TerminologiesDirector Terminologies• Behavior– A script that controls a sprite. • Frame Script– A script that controls a fr
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